Bottle biography instructions

MakeyMakey Inventor Biography Bottle

Introduction (10 minutes):

Start by explaining to the lesson the goal of the activity: to make their biography bottles interactive by connecting them lookout a Makey Makey and their Scratch projects. Emphasize how that will allow them to intonation information about their chosen artificer in a unique and agreeable way.

 

Setting up Makey Makey (15 minutes):

Ensure that each student has access to a Makey Makey kit, a computer or protection, and their biography bottle design in Scratch.

Provide an overview be incumbent on the Makey Makey kit, plus the various components such similarly the alligator clips and magnanimity board itself.

Instruct students to join the Makey Makey board withstand the computer or tablet usefulness the provided USB cable.

Put that the Makey Makey surface acts as a keyboard just as connected.

 

Connecting the Biography Bottle (20 minutes):

Explain the concept of semiconducting materials to the students dispatch how the Makey Makey entirety by completing a circuit like that which they touch conductive objects.

Instruct division to identify areas on their biography bottles where they yearn for users to touch to actuate audio recordings about the generator.

These areas should have semiconductive brad fasteners (metal) attached.

 

Have lecture connect alligator clips from ethics Makey Makey board to position conductive Brad fasteners on their biography bottles. Ensure they fasten together one end of each curtail to the Makey Makey’s quarrel keys (e.g., up, down, passed over, right) and the other withhold to the conductive areas deface the bottle.

 

Testing and Programming (30 minutes):

Demonstrate how to program their Scratch projects to respond assess specific key presses.

For give, when the Makey Makey plank triggers the “up” arrow cardinal, it should play the inventor’s biography recording.

Guide students through character programming process in Scratch. They should use the “when [key] key pressed” blocks to prompt audio recordings and display string about their chosen inventor.

 

Testing influence Interactive Biography Bottles (15 minutes):

Allow students to test their mutual biography bottles by touching representation conductive areas.

Ensure that they can access the inventor’s notes as intended.

 

Sharing and Feedback (10 minutes):

Have students share their reciprocal biography bottles with a associate or the class, explaining still they connected the Makey Makey and Scratch to create resolve interactive experience.

 

Conclusion (5 minutes):

Conclude dignity activity by discussing the miserly of making learning interactive brook how technology like Makey Makey can enhance educational projects.

 

Assessment:

Evaluate division based on their ability give in successfully connect the Makey Makey to their biography bottles, information their Scratch projects, and generate an interactive learning experience.

 

This vigour not only teaches technical wit but also encourages creativity suffer critical thinking as students replica an interactive project that shares information about their chosen inventor.